_project_shikai_pre_alpha(8-15-24)
A downloadable game
THIS IS NOT A DEMO.
This is a pre-alpha build for community feedback. Not representative of the final game.
Join the discord and give feedback here: discord.gg/CMaCMF62Kn
Info:
If you die twice you'll just be stuck floating in the air. (In multiplayer this would be game over, just haven't got around to addressing this in the training mode...)
Controls:
- WASD to move
- Shift + space + WASD to Dash
- Hold Space for longer Jump
- Tap Space for short hop
- Left Click for Light Attack
- Right Click for Heavy Attack
- Mouse 4(thumb button) or Scroll Wheel click for Attack Variant
- Grounded variant will do sweep attack, Aerial Variant will do a poke.
- Hold Left + Right Click together to Block
- F to do sword beam projectile
- Shift to fast fall
- To air slam: While in the air, right click to heavy attack then immediately shift to fast fall.
- To special attack: With full meter, hold shift and Right mouse
Change Log(8-15-24.3):
- fixed 3rd person camera bug
- fixed interpolation bug fr fr this time
- larger fast fall input buffer window
- new character model/animations wip
- remove character model shake on hits
- parry on release now
- tried improving character camera/bobbing
Change Log(8-15-24.2):
- hitbox improvements
- interpolation improvements
- air slam has hitbox on way down
- jump canceling out of hit stop
- parry/guard break transition to 3rd person
- new bug: sometimes doesn't go to 3rd person when it should. I think this is because I had to change where cinemachine updates, haven't gotten around to fixing yet.
Change Log(8-15-24.1):
- toggle bot off
- swishy jacket
- aerial poke fixes
- add tracking back on
- fix tilt direction
- percentage color changes green to red
Change Log(8-15-24):
* Adds meter bar
* Adds air slam attack
* Sweep attack can now hit a falling target
* Camera stability improved
* Adds parrying
* Adds Guard breaking
* Adds special attack
Change Log(7-14-24):
- Lots of stuff, I should maybe track this better...
- Training mode resets after 15m now instead of dying at 20m mark.
Change Log(4-14-24):
- full body animations
- improved tracking support
- 60fps interpolation
Change Log( 2-11-24):
- Added blocking
- Added uppercut attack
- Added poke attack
- running training mode update at 60fps
- modeling improvements
- Added aim assistance tracking
- Added projectiles
Change Log (12-06-23.1):
- Fixed issue where Backdash+Melee launched you up
- Fixed canvas for version text
- Now resets velocity on spawn
- Fixed exiting to menu removing FPS counter
- Tweaked Forward Dash
- Allow Melee while Landing
- Allow recovery from falling
Status | In development |
Author | nohost_dev |
Genre | Action |