A downloadable game

THIS IS NOT A DEMO.

This is a pre-alpha build for community feedback. Not representative of the final game.

Join the discord and give feedback here: discord.gg/CMaCMF62Kn

Info:
If you die twice you'll just be stuck floating in the air.  (In multiplayer this would be game over, just haven't got around to addressing this in the training mode...)

Controls:

  • WASD to move
  • Shift + space + WASD to Dash
  • Hold Space for longer Jump
  • Tap Space for short hop
  • Left Click for Light Attack
  • Right Click for Heavy Attack
  • Mouse 4(thumb button) or Scroll Wheel click for Attack Variant
  • Grounded variant will do sweep attack, Aerial Variant will do a poke.
  • Hold Left + Right Click together to Block
  • F to do sword beam projectile
  • Shift to fast fall 
  • To air slam: While in the air, right click to heavy attack then immediately shift to fast fall.
  • To special attack: With full meter, hold shift and Right mouse

Change Log(8-15-24.3):

  • fixed 3rd person camera bug
  • fixed interpolation bug fr fr this time
  • larger fast fall input buffer window
  • new character model/animations wip
  • remove character model shake on hits
  • parry on release now
  • tried improving character camera/bobbing


Change Log(8-15-24.2):

  • hitbox improvements
  • interpolation improvements
  • air slam has hitbox on way down
  • jump canceling out of hit stop
  • parry/guard break transition to 3rd person
  • new bug: sometimes doesn't go to 3rd person when it should. I think this is because I had to change where cinemachine updates, haven't gotten around to fixing yet.

Change Log(8-15-24.1):

  • toggle bot off
  • swishy jacket
  • aerial poke fixes
  • add tracking back on
  • fix tilt direction
  • percentage color changes green to red

Change Log(8-15-24):
* Adds meter bar
* Adds air slam attack
* Sweep attack can now hit a falling target
* Camera stability improved
* Adds parrying
* Adds Guard breaking
* Adds special attack


Change Log(7-14-24):

  • Lots of stuff, I should maybe track this better...
  • Training mode resets after 15m now instead of dying at 20m mark.

Change Log(4-14-24):

  • full body animations
  • improved tracking support
  • 60fps interpolation

Change Log( 2-11-24):

  • Added blocking
  • Added uppercut attack
  • Added poke attack
  • running training mode update at 60fps
  • modeling improvements
  • Added aim assistance tracking
  • Added projectiles

Change Log (12-06-23.1):

  • Fixed issue where Backdash+Melee launched you up
  • Fixed canvas for version text
  • Now resets velocity on spawn
  • Fixed exiting to menu removing FPS counter
  • Tweaked Forward Dash
  • Allow  Melee while Landing
  • Allow  recovery from falling